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Over my 34 year career as a computer game developer, I have gained unique experience working in a variety of roles in both Game Art and Game Design, and have been credited on over twenty shipped titles across a range of genres and platforms.
I have worked in many different disciplines of game art development, including: worldbuilding; environmental lighting; creation of modular building sets; object modeling and texturing; character modeling and texturing; character and environmental concept art; background painting; 2D and 3D character animation; prop animation; performance analysis and optimizations; and cinematics. I have held leadership roles on games in the Action RPG, MMORPG, FPS, RTS, and Adventure genres, and have managed both internal and external groups involved in game art and map production.
My earliest years in the game industry were spent working on many of the classic adventure games from Sierra On-Line. Since then, I have been privileged to work on premiere titles from Codemasters, Pandemic Studios, NCsoft, BioWare, UTV Ignition Games, Vigil Games, Portalarium, Arkane Austin, and Cloud Chamber.
My most recent position as a Senior Environment Artist at Cloud Chamber had me working on the next entry in the critically acclaimed BioShock series, but I was affected by a studio-wide layoff that occurred in August 2025.
For the past 20 years, I have focused on the design and construction of memorable scenes and map locations, while helping guide both teams and individuals involved in the creation of beautiful game worlds.
For more details and recommendations, please visit my profile page on LinkedIn. |
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